maybe a unicorn named jag♥ and i own this swimming blog



I recently purchased the SNES version of The Lost Vikings.


I just logged on AIM messenger for the first time in what feels like a year. I feel like I don’t have the right to IM anyone because I haven’t kept in touch, like the asshole I am.




I’ve had a lot of aspiring comics artists ask me if I use very much reference and I’m slowly understanding what they’re really asking.  I have folders and folders of reference so I can get things right—like a car, a time period…stuff like that.  But what they’ve really wanted to know is if I use reference for poses.

And I occasionally do—though if I’m confused about something I usually pose in the mirror first to see if that helps.  Mostly I just come up with the pose, not that it’s easy…but it gets easier, the more you do it.

But I think what some people are REALLY asking is whether I copy a pose—like either trace or draw it at the exact angle or whatever.  That answer is pretty much “no.”  Not unless I created the photo myself for the express purpose of drawing it at that angle.

Why am I asked this?  I’ve only recently realized this is what a lot of amateurs do.  Like I was always confused why their work would seem so inconsistent.  But what it really is, is they find some cool pose and just copy it, because it’ll look better than what they come up with on their own.  So some poses look amazing, leaving everything else to look much worse.

These artists are better at copying than drawing.  I’ve always been better at copying, too.  It’s an interesting talent: you get a lot of attention from it and it makes you avoid getting better as an artist by working on the things that aren’t your strengths.  I should know; I didn’t try to actually learn to draw until I was 23.

Here’s what I suggest: when you use a pose for reference, don’t draw it at the same angle—change it up.  I know a lot of these artists are GREAT at figure drawing—if you do figure drawing, try turning the subject around on your paper as an exercise.  If they are facing you, create the drawing as if you see them from the side or from behind.

Because “drawing from life” only helps if you’re actually processing and interpreting life.  It is possible to copy something and still not learn from it.

When you draw something in a comic, make the reference serve the story, NOT the other way around.  I always try to draw something before I consult reference.

In the above panel, Brandon called for a “crouching slide,” one that “only a supercop in an action movie would take.”  I could see something fuzzy in my mind, but I’m not an active person and wasn’t sure how the mechanics would work.  So I started making chicken scratches to brainstorm what I was seeing.  Then I looked online, but couldn’t find a great search term.  So I returned to the thumbnail and just composed it as best I could, and it turned out fine.  

When I went in to draw the final page, I remembered there was some version of what I wanted in a “Mall Cop” trailer and sure enough, I found my ref!

But notice that it’s flipped, the angle is different, and the body types are totally different.  This is what I’m saying—I’m processing what is physically happening instead of copying the lines.  Even though he’s large, I can tell his torso is slightly bent, and I know what position his legs and head are in.  And I process that accordingly.

After I found this, I also found videos of baseball slides, which is what I should’ve originally searched for.  So the pose ends up being a combination of all I’ve soaked in, plus my own personal choices.

This is really great advice. Use it!

I can safely say that i’ve been a lucky artist when it comes to people commissioning me. It makes me so happy u3u

Can i just

Draw for the same people always? I mean, the people who commissioned me on Subeta (on tumblr too, but subeta peeps are just closer to my heart!) in the past are some of best commissioners ever, with the best character designs. I’m just sjdbdkxb

Wow i’m so lucky uvu to have been commissioned by you sweet babies in the past (no matter how long it’s been!) THANK YOU kisses you all

I had never actually seen sparkleponies until now

Bless the fact pony artist I follow/like the art of aren’t into those. I’m so not up to date haha I bet they’ve been around since G1.

W+M1 PYRO: 14 Writing Tips from Anne Lamott. ›


(as appropriated from this page)

  1. Write regularly, whether you feel like writing or not, and whether you think what you’re writing is any good or not.

  2. Give yourself short assignments. Keep it manageable so you don’t get overwhelmed.

  3. Write shitty first drafts. Don’t expect a piece of writing to flow perfectly out of your fingers on the first go.

  4. Let the Polaroid develop; in other words, observe, watch, listen, stay in the moment, until you understand what you want to write about.

  5. Know your characters.

  6. Let the plot grow out of the characters.

  7. “If you find that you start a number of stories or pieces that you don’t ever bother finishing…it may be that there is nothing at their center about which you care passionately. You need to put yourself at their center, you and what you believe to be true or right.”

  8. Figure out ways to jam the transmissions from Radio KFKD, the interior station feeding doubts and criticism into your brain. Especially about jealousy of other writers.

  9. Have pen and paper ready at all times. (Carry an index card.)

  10. Call around. Ask for help.

  11. Start a writing group.

  12. Write in your own voice.

  13. Being published brings a quiet joy, but it doesn’t transform your life, and eventually you have to write again.

  14. “Devotion and commitment will be their own reward.”

Flawless advice. I wish more people followed it—because it applies to all fields of art.

La Quaintrelle: okay weird nitpick time ›


Saying this is going to make sound like a pedantic asshole, but

I keep seeing people praising the visuals in films like ROTG by saying “look how beautiful the animation is, see those details in the clothes/feathers/etc.?!”

People realize that in CG, the animation is solely how the characters…

This has actually been something that has bothered me for a while now! I find comments like this pop up more when it’s an animated movie (as opposed to liveaction, for which people seem to get the terms right for the better part!). But like Dana said, there are so many different jobs in making an animated movie (any movie too!) As an animator, I’m flattered when people notice things in my animations, but I wouldn’t be comfortable to take credit when people actually mean to compliment the texturing work/the modeling/the special effects/storyboarding/ETC ETC. Not that the praise itself is wrong, but misdirected!

tl;dr, if you’re talking about movement in a character, you’re talking about animation. The colors, textures, designs, special effects, visual compositions, the storytelling, etc are all (stunning) different aspects and jobs, and require other specific skillsets c:


sometimes I really, REALLY want to draw people I follow’s OCs. Like wow seriously all of you have such amazing characters and you make me want to draw them all the time.♥

I could probably fill a sketch book just with you guys’ characters.

Reference blog

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I forgot to mention, this blog is NSFW!
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Hey guys!

I’ve had this blog I’ve been using to stock up on references for a while now, and I though I’d share it with you. I haven’t been around much to keep it updated, but as you can see I try to keep it as organized as possible.

I always see people with ref blogs with absolutely no tagging method, and I’m always left thinking “what if they want to search for something specific they know they reblogged forever ago?” So it resulted in me doing this excruciating task of tagging things and grouping similar tags into specific categories.

And after all that work, I’m now thinking—hell, why not let other people benefit of it as well? So there you go. By no means anyone is forced to follow it, obviously! I’m just reblogging things I find useful, or know will help me draw later on.

Ref blog: Thunderwings